The Interval jam released!
So it's been a couple of weeks since the Reload Magazine jam ended and we released The Interval. I am pleased to say that the response was really rather good! It was especially nice to get such positive feedback from streamers. I'm super happy with what we managed to achieve.
That being said, it's a damn shame that we were both late for the deadline and also didnt manage to finish the game. Following this release we're taking a little break and will release the final two levels at a later date. I can't put a pin on when, but it's something we're still planning on doing when we all have a little more free time.
Truth be told, we lost a little momentum as the team got busy with other things such as life™, etc. And at least from my point of view, I honestly got a little burnt out. Don't get me wrong, I've been hungry for game jams lately (hell, I'm doing one this coming weekend), but project scope needs to be kept to a minimum, and I don't think we achieved that on The Interval. The sheer nature of time travel opens you up to endless scope creep and the need to create mountains of assets.
But again, I'm pleased with the results of this jam version. I'm so proud of what the team was able to put together, and I'm looking forward to finishing this off with the post jam release.
For those that haven't seen the game, here's a full video walkthgrough that I recorded at the end of the jam (warning: spoilers!).
I'm thinking of doing some form of a commentary track explaining the level design at some point (no promises though)!
Thanks for playing!
Files
Get The Interval
The Interval
A time-hopping retro first person shooter
Status | In development |
Author | Sean Noonan |
Genre | Action, Shooter |
Tags | efpse, First-Person, FPS, Retro, Short, Singleplayer, Time Travel |
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